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When you are setting up your project from the (unity) Hub you can check to download which packs you will need (such as Android). The dependencies you need should be included with that (Unity 2019.2.0b4 should work if you're running into issues still).
As @fafase says, the WWW must be placed within a co-routine, so that it can download over multiple frames. OK, here's what I suggest. If you can know the audio files a head of time, download them and transcode to OGG (if windows) or MP3 (if mobile) and upload them to your own server (say Amazon S3, or a $10 a month unlimited website).
Open Unity Hub. Proceed to Projects Panel the right side of your screen. Next Click the refresh Button on the button of the screen
2) Download "Unity Editor 64 bit" or "Torrent download(Win+Mac)" 3) I download second one which also have other support file like Android, iOS, AppleTV etc. 4) Now Install "UnitySetup64.exe" application and other support files as your need and enjoy your project.
I also talked to other people but they also do not understand what the problem is. At first this problem was with Android Build Support and now with the Unity Editor installation itself (2022.3.8f1). I tried reinstalling Unity Editor and Unity Hub but this problem also appeared when I started installing Unity Editor (2022.3.8f1) again.
I have tried repeatedly without success to install a late version of Unity (2021.3.13f1 and 2021.3.12f1) from Unity Hub 3.3.0 on my MacBook Pro 16 (running macOS Monterey version 12.6). Consistentl...
In Unity Hub, go to preferences -> installs. Make note of the "Downloads location" (Might have to move it out to a folder you know doesn't get deleted) Outside of the Unity Hub, open a File Explorer, and navigate to the specified "Downloads location" If you haven't already, try to install an editor in the Hub (this will fail)
The unity hub, first downloads into it's temporary directory in C:\users<username(s)>\Appdata , which is a hidden folder, that's why it doesn't appear , in order to see this you to check the hidden checkbox in the view tab in your file explorer (btw this worked with me on windows , idk if this gonna work on other OS but you can try) .
Download the Android Sdk Manager under Command line tools only. And download the SDK you need, then link it to Unity. I usually download AndroidStudio and it comes with a GUI manager. Here is some more info about how to update sdk tools. You link it here: Edit/Preferences/External Tools
That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.