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The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]
The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1] [2] [3] [4]
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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Herman began writing the book in 1987 and his intention was for it to be published by 1992, the twentieth anniversary of videogames. Several publishers, including Prima Games, rejected the book on the grounds that the videogame industry was still too new for anyone to be interested in a detailed history of it. After Herman mentioned the book in ...
English. Read; Edit; View history; Tools. Tools. ... History books about video games (9 P) Σ. Video game book stubs (15 P) Pages in category "Books about video games"
Multiple journalists praised the book's treatment of European game history, which had been neglected in previous works, [3] [4] and criticized its organizational structure. [3] At the time of its release, Chris Baker of Wired wrote that Replay was the most thorough and comprehensive history of the subject. [4]
Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of PopMatters stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed with some entries, such as Army of Two: The 40th Day.
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