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  2. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]

  3. Category:History books about video games - Wikipedia

    en.wikipedia.org/wiki/Category:History_books...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Category:Books about video games - Wikipedia

    en.wikipedia.org/wiki/Category:Books_about_video...

    English. Read; Edit; View history; Tools. Tools. ... History books about video games (9 P) Σ. Video game book stubs (15 P) Pages in category "Books about video games"

  5. The Ultimate History of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Ultimate_History_of...

    The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1] [2] [3] [4]

  6. Phoenix IV: The History of the Videogame Industry - Wikipedia

    en.wikipedia.org/wiki/Phoenix_IV:_The_History_of...

    Herman began writing the book in 1987 and his intention was for it to be published by 1992, the twentieth anniversary of videogames. Several publishers, including Prima Games, rejected the book on the grounds that the videogame industry was still too new for anyone to be interested in a detailed history of it. After Herman mentioned the book in ...

  7. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    The first chapter, "Gamic Action, Four Moments", outlines the theoretical underpinnings of the book. Proceeding from the premise that "video games are actions", and that they are a collaboration between player and computer, Galloway offers two axes of analysis: operator (i.e., the player) <--> machine (i.e., the computer); and diegetic (i.e ...

  8. Replay: The History of Video Games - Wikipedia

    en.wikipedia.org/wiki/Replay:_The_History_of...

    Multiple journalists praised the book's treatment of European game history, which had been neglected in previous works, [3] [4] and criticized its organizational structure. [3] At the time of its release, Chris Baker of Wired wrote that Replay was the most thorough and comprehensive history of the subject. [ 4 ]

  9. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    Titan Books Prequel novel to the game Spider-Man: Miles Morales: Spider-Man: Miles Morales - Wings of Fury: Brittney Morris ISBN 9781789094862: Titan Books Prequel novel to the game Star Trek: Starfleet Academy - Starship Bridge Simulator: Starfleet Academy: Diane Carey: ISBN 9780671015503: Pocket Books Star Trek Online: The Needs of the Many ...

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