Search results
Results from the WOW.Com Content Network
A mod that adds sprite animations for edible and drinkable items. 10.3M Downloads | Mods
This is a Neo(1.21+)/Forge port of the Eating Animations mod, providing all of its features along with the option of rendering the eating animation in the inventory as well! (the option in configurable, in the eatinganimation-client.toml config)
A Neo/Forge port of the Eating Animation mod. Alpha builds are unstable and subject to change, but may offer the latest version
Eating Animation a mod that adds sprite animations for edible and drinkable items. Eating Animation - it's Client Sided Mod !!!
A mod that adds sprite animations for edible and drinkable items. 10.3M Downloads | Mods
This is a Neo(1.21+)/Forge port of the Eating Animations mod, providing all of its features along with the option of rendering the eating animation in the inventory as well! (the option in configurable, in the eatinganimation-client.toml config)
Adds mod compatibility for the Eating Animations mod, so you can eat modded food with style! In regards to future updates: I am planning to begin updating again, but due to the sheer amount of content in this pack I feel it is time to split into several smaller, more manageable packs.
Brings back old swinging, old eye candy, and old animations throughout various old versions of Minecraft. All changes can be toggled and swing speeds are heavily customizable. Intended for nostalgic enthusiasts and those who are photosensitive.
A Neo/Forge port of the Eating Animation mod 6.5M Downloads | Mods. Browse. NEW GAME. Create. MOD AUTHORS. Become an author; Start a project; Project submission guide; ... Eating Animation [Neo/Forge] By matyrobbrt. Mods; 6,586,253; Download Install. About Project. About Project Created Jan 20, 2022 Updated Jul 26, 2024 Project ID 570544 License
Used to make mods with the Groovy programming language. Works by JiJ'ing the Groovy libraries, providing GMLLangProvider to load @GMod object declarations. Included Groovy modules: stdlib, contracts, datetime, nio, macro, macro-library, templates, typecheckers, dateutil, ginq, toml, json. For modders, see the project README on how to use GML.