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Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.
Politics and sports or sports diplomacy is the use of sport as a means to influence diplomatic, social, and political relations. Sports diplomacy may transcend cultural differences and bring people together. The use of sports and politics has had both positive and negative implications over history. Sports competitions or activities have had ...
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska ( Falmouth University ).
Sociology of sport, alternately referred to as sports sociology, is a sub-discipline of sociology which focuses on sports as social phenomena. It is an area of study concerned with the relationship between sociology and sports, and also various socio-cultural structures, patterns, and organizations or groups involved with sport.
Apart from a definition of leisure, there are other questions of theoretical concern to the sociologist of leisure. For example, quantifying the results is difficult, as time-budget studies have noted that a given amount of time (for example, an hour) may have different values, depending on when it occurs—within a day, a week, or a year. [2]
Second, there was a crucial cross-cultural dimension to the game's introduction in Latin America. In Chile, for instance, where organized football began among British immigrants working in banking and mining, football soon became representative of a complex amalgam of racial, national, and international relationships and rivalries.
The Olympic Games are the premier stage for nationalist competition, and its history reflects the history of political conflict since its inception at the end of the 19th century. The 1936 Summer Olympics held in Berlin was an illustration, maybe best acknowledged in hindsight, where an ideology was developing which used the event to strengthen ...
Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...