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Source: Tasha's Cauldron of Everything. Conjuration cantrip. Casting Time: 1 action Range: Self (5-foot radius) Components: V Duration: Instantaneous You create a momentary circle of spectral blades that sweep around you.
Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Simple Weapons
Source: Player's Handbook. 2nd-level conjuration. Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range.
Burst Fire: A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition. Reload
Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1 ...
When a creature within 5 feet of you hits you with a melee attack, you can use your reaction to create a burst of radiance from the sword, dealing 1d8 radiant damage to the attacker. You can cast the See Invisibility spell from the sword as an action, and the save DC for spells cast using the sword increases to 15.
Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1 ...
• Spiritual Weapon • Spray of Cards • Borrowed Knowledge • Suggestion • Summon Beast • Tasha's Mind Whip • Vortex Warp • Warding Bond • Warding Wind • Web • Wither and Bloom • Wristpocket • Zone of Truth
Source: Tasha's Cauldron of Everything. Evocation cantrip. Casting Time: 1 action Range: Self (15-foot radius) Components: V Duration: Instantaneous You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you.
On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.