enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio ... 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display).

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The unusual 5:4 aspect ratio makes the display slightly different from QQVGA dimensions. 160×128 (20k) 160 128 20,480 5:4 UNNAMED UNNAMED A shared size for older portable video game systems. The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style.

  7. Super VGA - Wikipedia

    en.wikipedia.org/wiki/Super_VGA

    Simulated SVGA 640 × 400 image (corrected for aspect ratio) ... 1024 × 768 with 24-bit color depth; 1280 × 1024 with 24-bit color depth;

  8. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3 ) scaling factor.

  9. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    1024×768 @ 87 Hz, interlaced (1024×768i) Bit 3: 1024×768 @ 60 Hz Bit 2: 1024×768 @ 70 Hz Bit 1: 1024×768 @ 75 Hz Bit 0: 1280×1024 @ 75 Hz 37: Bit 7: 1152x870 @ 75 Hz (Apple Macintosh II) Bits 6–0: Other manufacturer-specific display modes 38–53 Standard timing information. Up to 8 2-byte fields describing standard display modes.