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  2. Life Events and Difficulties Schedule - Wikipedia

    en.wikipedia.org/wiki/Life_Events_and...

    The Life Events and Difficulties Schedule is a psychological measurement of the stressfulness of life events. It was created by psychologists George Brown and Tirril Harris in 1978. [ 1 ] Instead of accumulating the stressfulness of different events, as was done in the Social Readjustment Rating Scale by Thomas Holmes and Richard Rahe, they ...

  3. Archaeological excavation - Wikipedia

    en.wikipedia.org/wiki/Archaeological_excavation

    For example, the presence of an anomalous medieval pottery sherd in what was thought to be an Iron Age ditch feature could radically alter onsite thinking on the correct strategy for digging a site and save a lot of information being lost due to incorrect assumptions about the nature of the deposits which will be destroyed by the excavation ...

  4. Digging - Wikipedia

    en.wikipedia.org/wiki/Digging

    Construction equipment being used to dig up rocky ground. Although humans are capable of digging in sand and soil using their bare hands, digging is often more easily accomplished with tools. The most basic tool for digging is the shovel. [1] In neolithic times and earlier, a large animal's scapula (shoulder blade) was often used as a crude ...

  5. Mr. Driller (video game) - Wikipedia

    en.wikipedia.org/wiki/Mr._Driller_(video_game)

    Driller G was released for both arcades and the PlayStation in 2001 for Japan only, adding a story mode and new characters, including Dig Dug series protagonist Taizo Hori. [51] A Game Boy Advance game, Mr. Driller A , was released in Japan in 2002, featuring support for the GameCube - Game Boy Advance link cable peripheral, which could be used ...

  6. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    The built-in encyclopedias in the Civilization games are presented as an example – by using these modules gamers can dig deeper for knowledge about historical events in the gameplay. The importance of rules that regulate learning modules and game experience is discussed by Moreno, C., [ 62 ] in a case study about the mobile game Kiwaka .

  7. Dig Dug - Wikipedia

    en.wikipedia.org/wiki/Dig_Dug

    Dig Dug is a maze video game where the player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas, red creatures with comically large goggles; and Fygars, fire-breathing green dragons. Dig Dug can use an air pump to inflate them to bursting or crush them under large falling rocks. When the air pump is activated ...

  8. Dig Deeper - Wikipedia

    en.wikipedia.org/wiki/Dig_Deeper

    Current events; Random article; ... Download as PDF; Printable version; In other projects ... move to sidebar hide. Dig Deeper may refer to: Dig Deeper , by D.I.G ...

  9. Underground hard-rock mining - Wikipedia

    en.wikipedia.org/wiki/Underground_hard-rock_mining

    There are two principal phases of underground mining: development mining and production mining. Development mining is composed of excavation almost entirely in (non-valuable) waste rock in order to gain access to the orebody. There are six steps in development mining: remove previously blasted material (muck out round), scaling (removing any unstable slabs of rock hanging from the roof and ...