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Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Text - Fundamental to multimedia, providing context and information.
LibreOffice Impress, one of the most popular free and open-source presentation programs. In computing, a presentation program (also called presentation software) is a software package used to display information in the form of a slide show. It has three major functions: [1] an editor that allows text to be inserted and formatted
PowerPoint version 14.0 (2010, 2011 for Mac) could read and write Transitional, and also read but not write Strict. PowerPoint version 15.0 and later (beginning 2013, 2016 for Mac) can read and write both Transitional and Strict formats. The reason for the two variants was explained by Microsoft: [278]
Multimedia database consume a lot of processing time, as well as bandwidth. Some multimedia data types such as video, audio, and animation sequences have temporal requirements that have implications on their storage, manipulation and presentation, but images, video and graphics data have special constraints in terms of their content.
Presentation slides can be created in many pieces of software such as Microsoft PowerPoint, Apple Keynote, LibreOffice Impress, Prezi, ClearSlide, Powtoon, GoAnimate, Snagit, Camtasia, CamStudio, SlideShare, and Reallusion. Some software, like competitors PowToon and Vyond, produces slides with more animation.
In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.
"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.