Search results
Results from the WOW.Com Content Network
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
An example of that is Alice is Missing, where the character sheet is a record of what has happened to the character in the game at that point, and not on the abilities of each character. A player may have an additional character sheet if he also controls a second character, a cohort or a hireling, but this is less common.
For example, if a character has hit points of 52, the character is unconscious and dying at 0 hit points and death occurs when the character's hit points reach -26. In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points.
In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. [ 1 ] [ 2 ] The game character can be a player character , a boss , or a mob .
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
AD&D 2nd Edition, released in 1988, retained the two-axis system. In that edition, a character who performs too many actions outside their alignment can find their alignment changed, and is penalized by losing experience points, making it harder to reach the next level. [11] D&D 3rd Edition, released in 2000, kept the same alignment system. [12]
The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...
The word dhampir is an Albanian word which in turn is borrowed from Serbo-Croat vampír or its Bulgarian equivalent. [2] The shift v > dh is a feature of Gheg Albanian, [3] [4] but it could also have been encouraged by a folk etymology, connecting it with the Albanian words dhamb 'tooth' and pir 'to drink'.