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Visibility graphs may be used to find Euclidean shortest paths among a set of polygonal obstacles in the plane: the shortest path between two obstacles follows straight line segments except at the vertices of the obstacles, where it may turn, so the Euclidean shortest path is the shortest path in a visibility graph that has as its nodes the start and destination points and the vertices of the ...
MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.
Data points may be labelled if there are few of them. Dot plots are one of the simplest plots available, and are suitable for small to moderate sized data sets. They are useful for highlighting clusters and gaps, as well as outliers. Forest plot : is a graphical display that shows the strength of the evidence in quantitative scientific studies.
Matplotlib (portmanteau of MATLAB, plot, and library [3]) is a plotting library for the Python programming language and its numerical mathematics extension NumPy.It provides an object-oriented API for embedding plots into applications using general-purpose GUI toolkits like Tkinter, wxPython, Qt, or GTK.
The first scatterplot is formed from the points (d 1 α u 1i, d 2 α u 2i), for i = 1,...,n. The second plot is formed from the points (d 1 1−α v 1j, d 2 1−α v 2j), for j = 1,...,p. This is the biplot formed by the dominant two terms of the SVD, which can then be represented in a two-dimensional display.
For a given set of points S = {p 1, p 2, ..., p n}, the farthest-point Voronoi diagram divides the plane into cells in which the same point of P is the farthest point. A point of P has a cell in the farthest-point Voronoi diagram if and only if it is a vertex of the convex hull of P .
In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm . The algorithm can be further generalized to conic sections .
The locations of the points in the map are determined by minimizing the (non-symmetric) Kullback–Leibler divergence of the distribution from the distribution , that is: K L ( P ∥ Q ) = ∑ i ≠ j p i j log p i j q i j {\displaystyle \mathrm {KL} \left(P\parallel Q\right)=\sum _{i\neq j}p_{ij}\log {\frac {p_{ij}}{q_{ij}}}}