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  2. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    Adapter Java Design Patterns - Adapter Delegation , strongly relevant to the object adapter pattern. Dependency inversion principle , which can be thought of as applying the adapter pattern, when the high-level class defines its own (adapter) interface to the low-level module (implemented by an adaptee class).

  3. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    Wrapper functions simplify writing computer programs. For example, the MouseAdapter and similar classes in the Java AWT library demonstrate this. [2] They are useful in the development of applications that use third-party library functions. A wrapper can be written for each of the third party functions and used in the native application.

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    With Java 5.0, additional wrapper classes were introduced in the java.util.concurrent.atomic package. These classes are mutable and cannot be used as a replacement for the regular wrapper classes. Instead, they provide atomic operations for addition, increment and assignment. The atomic wrapper classes and their corresponding types are:

  5. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming.Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code.

  6. Forwarding (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Forwarding_(object...

    In both cases, there are two objects, and the first (sending, wrapper) object uses the second (receiving, wrappee) object, for example to call a method. They differ in what self refers to on the receiving object (formally, in the evaluation environment of the method on the receiving object): in delegation it refers to the sending object, while ...

  7. Wrapper library - Wikipedia

    en.wikipedia.org/wiki/Wrapper_library

    However system calls are typically exposed as C library functions. To resolve this issue Java implements wrapper libraries which make these system calls callable from a Java application. In order to achieve this, languages like Java provide a mechanism called foreign function interface that makes this possible. Some examples of these mechanisms ...

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  9. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard ...