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  2. Category:Geometry in computer vision - Wikipedia

    en.wikipedia.org/wiki/Category:Geometry_in...

    Geometry in computer vision is a sub-field within computer vision dealing with geometric relations between the 3D world and its projection into 2D image, typically by means of a pinhole camera. Common problems in this field relate to Reconstruction of geometric structures (for example, points or lines) in the 3D world based on measurements in ...

  3. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Geometrical setup for homography: stereo cameras O 1 and O 2 both pointed at X in epipolar geometry. Drawing from Neue Konstruktionen der Perspektive und Photogrammetrie by Hermann Guido Hauck (1845 — 1905) In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole ...

  4. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  5. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The geometry of a pinhole camera as seen from the X2 axis In this figure we see two similar triangles , both having parts of the projection line (green) as their hypotenuses . The catheti of the left triangle are − y 1 {\displaystyle -y_{1}} and f and the catheti of the right triangle are x 1 {\displaystyle x_{1}} and x 3 {\displaystyle x_{3}} .

  6. Free-form deformation - Wikipedia

    en.wikipedia.org/wiki/Free-form_deformation

    In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.

  7. Fundamental matrix (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Fundamental_matrix...

    In computer vision, the fundamental matrix is a 3×3 matrix which relates corresponding points in stereo images.In epipolar geometry, with homogeneous image coordinates, x and x′, of corresponding points in a stereo image pair, Fx describes a line (an epipolar line) on which the corresponding point x′ on the other image must lie.

  8. Pose (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Pose_(computer_vision)

    Poses are often stored internally as transformation matrices. [2] [3] The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. [4] [5] In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation. This information ...

  9. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space ...