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Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine.Founded by Francis Poulain, François Lionet and Yves Lamoureux, [1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system.
A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5 by MP2 Games, introduced builds for OS X and Linux on 30 September 2015. On 12 January 2016, it was announced that Not a Hero would be released for PlayStation 4 on 2 February 2016, with the PlayStation Vita version being officially cancelled later that day. [10]
Pages in category "Clickteam Fusion games" The following 19 pages are in this category, out of 19 total. ... This page was last edited on 2 November 2022, ...
2023 AOZ Studio 1 [2] · [3] 2019 AMOS 2 project [4] 2013 Clickteam Fusion 2.5; 2006 The Games Factory 2.0; 2006 Multimedia Fusion 2.0; 2002 Multimedia Fusion 1.5; 1999 Jamagic 1997-98 Multimedia Fusion 1.0; 1996-97 The Games Factory 1.0; 1995-96 Corel Click & Create; 1993-94 Klik & Play; 1993 AMOSPro Compiler; 1992 AMOS Professional; 1992 Easy ...
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They were accused [6] by the warez group SKIDROW of stealing their code to crack Trials Fusion, something CODEX denied, [7] [self-published source] stating that they had written their own code for the DRM emulation. From 2016 to 2020 they have been one of the most active warez groups releasing commercial computer games with over 3700 releases ...
In 2009, the tech demo Inventor Fusion was released. In the summer of 2013, Fusion 360 was publicly announced as a cloud-enabled version of the original. [9] In January 2024, Fusion was rebranded, dropping the '360' from the previous product name 'Fusion 360'. [10] After release, other Autodesk products were integrated into Autodesk Fusion:
Digital Fusion 2.0 2.0 November 1997 Added timeline, 16 bit integer color processing, SCSI tape I/O Digital Fusion 2.1 2.1 April 1998 Render queue/batch rendering. Digital Fusion 2.5 2.5 December 1998 – 2000 Network rendering, deep-pixel processing, AE plugin support. Digital Fusion 3.0 3.0 October 2000 – 2001