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Pages in category "Video games with customizable avatars" The following 90 pages are in this category, out of 90 total. This list may not reflect recent changes .
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons").
Avatars can communicate via local chat, group chat, global instant messaging (known as IM), and voice (public, private and group). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance.
Pictures is a 2019 designer board game by Daniela and Christian Stöhr. It won the 2020 Spiel des Jahres. [1] In the words of T3 magazine, players "recreate an artsy picture using a bunch of weird components". [2]
Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.
This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.. Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria.
AI platforms such as "DALL-E", [284] Stable Diffusion, [284] Imagen, [285] and Midjourney [286] have been used for generating visual images from inputs such as text or other images. [287] Some AI tools allow users to input images and output changed versions of that image, such as to display an object or product in different environments.
The history of animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented, including stop-motion with ...