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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]

  3. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    Collabora Monado Runtime for GNU/Linux, with the release of version 21.0.0 in February 2021 [15] HTC VIVE Cosmos and VIVE Focus 3, part of HTC's VIVERSE ecosystem [16] Magic Leap 2 [17] Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality ...

  4. Mixed Reality Toolkit - Wikipedia

    en.wikipedia.org/wiki/Mixed_Reality_Toolkit

    Mixed Reality Toolkit was released to the public as an open-source SDK in December 2017, one year after the release of Microsoft's HoloLens. The software has had multiple successful generations, including MRTK, MRTK2, and the soon-to-be-released MRTK3.

  5. WebXR - Wikipedia

    en.wikipedia.org/wiki/WebXR

    WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.

  6. Open Source Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/Open_Source_Virtual_Reality

    Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Linux, macOS, PlayStation 3, Android, iOS: List: Proprietary: Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++ [13] 2005 C#, Visual scripting (Bolt) [14] Yes 2D, 2.5D, 3D

  8. Universal Windows Platform - Wikipedia

    en.wikipedia.org/wiki/Universal_Windows_Platform

    Windows Bridge for Android (codenamed "Astoria") was a runtime environment that would allow for Android apps written in Java or C++ to run on Windows 10 Mobile and published to Microsoft Store. Kevin Gallo, technical lead of Windows Developer Platform, explained that the layer contained some limitations: Google Mobile Services and certain core ...

  9. Universal Windows Platform apps - Wikipedia

    en.wikipedia.org/wiki/Universal_Windows_Platform...

    Traditionally, Windows software is developed using the Windows API. Software has access to the Windows API with no arbitrary restrictions. Developers were free to choose their own programming language and development tools. Metro-style apps can only be developed using Windows Runtime (WinRT). (Note that not every app using WinRT is a Metro ...