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  2. Random optimization - Wikipedia

    en.wikipedia.org/wiki/Random_optimization

    The basic RO algorithm can then be described as: Initialize x with a random position in the search-space. Until a termination criterion is met (e.g. number of iterations performed, or adequate fitness reached), repeat the following: Sample a new position y by adding a normally distributed random vector to the current position x

  3. Yao's principle - Wikipedia

    en.wikipedia.org/wiki/Yao's_principle

    Here, a Las Vegas algorithm is a randomized algorithm whose runtime may vary, but for which the result is always correct. [7] [8] For example, this form of Yao's principle has been used to prove the optimality of certain Monte Carlo tree search algorithms for the exact evaluation of game trees. [8]

  4. LP-type problem - Wikipedia

    en.wikipedia.org/wiki/LP-type_problem

    Seidel (1991) gave an algorithm for low-dimensional linear programming that may be adapted to the LP-type problem framework. Seidel's algorithm takes as input the set S and a separate set X (initially empty) of elements known to belong to the optimal basis. It then considers the remaining elements one-by-one in a random order, performing ...

  5. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  6. Randomized rounding - Wikipedia

    en.wikipedia.org/wiki/Randomized_rounding

    In computer science and operations research, randomized rounding [1] is a widely used approach for designing and analyzing approximation algorithms. [ 2 ] [ 3 ] Many combinatorial optimization problems are computationally intractable to solve exactly (to optimality).

  7. Las Vegas algorithm - Wikipedia

    en.wikipedia.org/wiki/Las_vegas_algorithm

    Las Vegas algorithms were introduced by László Babai in 1979, in the context of the graph isomorphism problem, as a dual to Monte Carlo algorithms. [3] Babai [4] introduced the term "Las Vegas algorithm" alongside an example involving coin flips: the algorithm depends on a series of independent coin flips, and there is a small chance of failure (no result).

  8. Random search - Wikipedia

    en.wikipedia.org/wiki/Random_search

    The algorithm described herein is a type of local random search, where every iteration is dependent on the prior iteration's candidate solution. There are alternative random search methods that sample from the entirety of the search space (for example pure random search or uniform global random search), but these are not described in this article.

  9. Random sample consensus - Wikipedia

    en.wikipedia.org/wiki/Random_sample_consensus

    A simple example is fitting a line in two dimensions to a set of observations. Assuming that this set contains both inliers, i.e., points which approximately can be fitted to a line, and outliers, points which cannot be fitted to this line, a simple least squares method for line fitting will generally produce a line with a bad fit to the data including inliers and outliers.