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Brozel is a contract bridge bidding convention used to intervene after an opposing one notrump (1NT) opening bid. It features the following calls: Double – shows any single suit; advancer bids 2 ♣, after which intervenor corrects to his actual suit (or passes with clubs). This was originally played as requiring either a solid suit or a very ...
The first Laws of Duplicate Contract Bridge were published in 1928. [1] They were revised in 1933, 1935, 1943, 1949, 1963, 1975, 1987, 1997, 2007 and 2017. [2] The Laws are effective worldwide for all duplicate bridge tournaments sponsored by WBF, zonal, national and subordinate organizations (which includes most bridge clubs).
Jacoby 2NT (Swedish: Stenberg 2NT) is a bridge convention in which a bid of 2NT over partner's opening bid of one heart (1 ♥) or one spade (1 ♠) shows a hand with both opening strength or better - normally at least 12 HCP or a hand meeting the "Rule of 20" criteria, and; at least four-card support for opener's major suit.
In contract bridge and particularly in duplicate bridge a convention card is a summary of the conventions and treatments that a particular pair is using. [1] The Laws of Duplicate Bridge specify that "Each partnership has a duty to make available its partnership understandings to opponents before commencing play against them." [2]
Brown sticker is a category of contract bridge conventional agreements defined by the World Bridge Federation (WBF). [1] Brown sticker conventions are considered to be difficult to defend against, and thus are permitted only at high levels of tournament play. Only highly unusual methods (HUMs) have a higher classification.
A traveling scoreslip (also called a traveler) is a form used for recording the results of each deal in a duplicate bridge tournament. [1] In these tournaments, the four hands of each deal are placed into a board so that the same deal can be played by different competitors.
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The underlying premise of LTC is that if a suit is evenly distributed, i.e. three players hold three cards in the suit and one player holds four, a maximum of three losers can be assumed in any one suit held by the partnership and, in turn, the maximum number of losers held by the partnership in all four suits is 24 (three in each of the four suits in each of two hands, i.e. 3 x 4 x 2 = 24).