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Minecraft Earth included many different kinds of in-game entities called "mobs" that are exclusive variations of the mobs in Minecraft. The game had two in-game currencies: "rubies" and "minecoins". Rubies could be earned through gameplay or purchased with real money and could be used to purchase items that affect gameplay such as "build plates ...
Dream uses a separate Minecraft account to play as DreamXD, the god of the Dream SMP and who has canon access to creative mode. [ 9 ] [ 6 ] The Disc Saga, the server's longest-running story arc, was a series of events centered around two rare music discs belonging to TommyInnit.
Core Keeper is a top-down sandbox game based around survival and crafting mechanics similar to games such as Minecraft and Terraria. [3] It can be played single-player or cooperatively with up to eight players. [3] [4] Players also have the ability to host a server which anyone can join at any time up to a maximum of eight players.
This is an accepted version of this page This is the latest accepted revision, reviewed on 29 January 2025. Online horror fiction Creepypastas are horror -related legends or images that have been copied and pasted around the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare, frighten, or discomfort readers. The term "creepypasta" originates ...
Scopely, Inc. is an American interactive entertainment company and mobile-first video game developer and publisher. [2] The company is headquartered in Culver City, California, with offices across the US, EMEA and Asia.
Scanner Sombre is an exploration video game played from a first-person perspective. [1] [2] The player awakens in a tent inside a cave; after finding an augmented reality headset and a LIDAR scanner, the player can illuminate the surrounding environment using dots.
In computer programming, create, read, update, and delete (CRUD) are the four basic operations (actions) of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports .
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.