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  2. Mark Billinghurst - Wikipedia

    en.wikipedia.org/wiki/Mark_Billinghurst

    For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [ 2 ] [ 5 ] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time".

  3. Joseph J. LaViola Jr. - Wikipedia

    en.wikipedia.org/wiki/Joseph_J._LaViola_Jr.

    LaViola has made contributions to the development and usability of virtual and augmented reality technologies. By comparing unscented and extended Kalman filtering in enhancing human head and hand tracking for virtual reality applications, he found that extended Kalman filtering is preferable due to its lower computational overhead and better ...

  4. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Augmented reality (AR) provides students and teachers with the opportunity to create layers of digital information, including both virtual worlds and real-world elements, to interact in real-time. AR technology plays an important role in the future of the classroom where human -I co-orchestration takes place seamlessly. [ 137 ]

  7. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes. This continuum has been extended into a two-dimensional plane of virtuality and mediality. [2] Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality.

  8. Ray Hsu - Wikipedia

    en.wikipedia.org/wiki/Ray_Hsu

    Download as PDF; Printable version; ... His primary research areas are virtual reality, augmented reality, ... Mobilizing Knowledge in Education. [8] Books. Anthropy ...

  9. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. [1]

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