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  2. Message loop in Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Message_loop_in_Microsoft...

    A strict message loop is not the only option. Code elsewhere in the program can also accept and dispatch messages. PeekMessage is a non-blocking call that returns immediately, with a message if any are waiting, or no message if none is waiting. WaitMessage allows a thread to sleep until a message is in the queue.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    This is only acceptable as long as the response to the player's input is fast enough. When using cloud gaming, inputs by the player can lead to short delays until a response can be seen by them. Inputs must first be transmitted to the remote server, then the server must start rendering the graphics of the action being performed and stream the ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Microsoft Message Queuing - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Message_Queuing

    Microsoft Message Queuing (MSMQ) is a message queue implementation developed by Microsoft and deployed in its Windows Server operating systems since Windows NT 4 and Windows 95. Windows Server 2016 and Windows 10 also includes this component.

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  7. Broadcast delay - Wikipedia

    en.wikipedia.org/wiki/Broadcast_delay

    Thus, a minute or so later, the broadcaster would again have full delay, often leaving the listener unaware that material had been deleted. In modern systems, a profanity delay can be a software module manually operated by a broadcast technician that puts a short delay (usually, 30 seconds) into the broadcast of live content.

  8. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...

  9. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    In telecommunication networks, the transmission time is the amount of time from the beginning until the end of a message transmission. In the case of a digital message, it is the time from the first bit until the last bit of a message has left the transmitting node.