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  2. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...

  3. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  4. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE) is the compositing window manager in Microsoft Windows since Windows Vista that enables the use of hardware acceleration to render the graphical user interface of Windows.

  5. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    Video Acceleration API (VA-API) is an open source application programming interface that allows applications such as VLC media player or GStreamer to use hardware video acceleration capabilities, usually provided by the graphics processing unit (GPU).

  6. Codec acceleration - Wikipedia

    en.wikipedia.org/wiki/CODEC_Acceleration

    Codec acceleration describes computer hardware that offloads the computationally intensive compression or decompression. This allows, for instance, a mobile phone to decode what would generally be a very difficult, and expensive video to decode it with no stuttering, and using less battery life than un-accelerated decoding would have taken.

  7. Unified Video Decoder - Wikipedia

    en.wikipedia.org/wiki/Unified_Video_Decoder

    Microsoft Windows supported UVD since it was launched. UVD currently only supports DXVA (DirectX Video Acceleration) API specification for the Microsoft Windows and Xbox 360 platforms to allow video decoding to be hardware accelerated, thus the media player software also has to support DXVA to be able to utilize UVD hardware acceleration.

  8. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory , hardware overlays , hardware blitters , and page flipping . Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different ...

  9. Category:Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Category:Hardware_acceleration

    Pages in category "Hardware acceleration" The following 26 pages are in this category, out of 26 total. This list may not reflect recent changes. ...