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In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and then used to aid with reconstructing the scene. [ 2 ] A similar technique was used in the 1993 video game Doom , which had a "low detail" mode that only rendered every other column of pixels to improve ...
Checkerboard rendering, a 3D computer graphics technique Topics referred to by the same term This disambiguation page lists articles associated with the title Checkerboarding .
Chessboards arise frequently in computer vision theory and practice because their highly structured geometry is well-suited for algorithmic detection and processing. The appearance of chessboards in computer vision can be divided into two main areas: camera calibration and feature extraction.
A link relation is a descriptive attribute attached to a hyperlink in order to define the type of the link, or the relationship between the source and destination resources. The attribute can be used by automated systems, or can be presented to a user in a different way. In HTML these are designated with the rel attribute on link, a, or area ...
Ornamental Dingbats is a Unicode block containing ornamental leaves, punctuation, and ampersands, quilt squares, and checkerboard patterns. It is a subset of dingbat fonts Webdings , Wingdings , and Wingdings 2 .
If you want to link to an article, but display some other text for the link, you can use a pipe | divider (⇧ Shift+\): [[target page|display text]] You can also link to a specific section of a page using a hash #: [[Target page#Target section|display text]] Here are some examples: [[link]] displays as link
Using External links gives greater stylistic consistency to Wikipedia. Changing a heading breaks any links directing to the External links section. The purpose of the section is to provide External links rather than a single External link, so it does not matter how many actual links are listed. The converse arguments are:
Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.