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  2. Checkerboard rendering - Wikipedia

    en.wikipedia.org/wiki/Checkerboard_rendering

    Checkerboard rendering or sparse rendering, [1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.

  3. Checkerboarding - Wikipedia

    en.wikipedia.org/wiki/Checkerboarding

    Checkerboard rendering, a 3D computer graphics technique Topics referred to by the same term This disambiguation page lists articles associated with the title Checkerboarding .

  4. The PS4 Pro, as explained by the man who designed it - AOL

    www.aol.com/news/2016-10-20-ps4-pro-mark-cerny...

    Sony really wants to clarify a few things about the PlayStation 4 Pro: First, the Pro doesn't signal the end of video game console generations, even though its specs and launch window fit a ...

  5. PlayStation 4 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4

    The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment.Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.

  6. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]

  7. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The software was well received, and people began contributing to its development. Mesa started off by rendering all 3D computer graphics on the CPU. Despite this, the internal architecture of Mesa was designed to be open for attaching to graphics processor-accelerated 3D rendering.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Re-rendering a game's graphics is not always possible, however; as was the case in 2012, when Beamdog remade BioWare's Baldur's Gate (1998). Beamdog were lacking the original developers' creative art assets (the original data was lost in a flood [5]) and opted for simple 2D graphics scaling with "smoothing", without re-rendering the game's ...

  9. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.