Search results
Results from the WOW.Com Content Network
Satoru Iwata was born on December 6, 1959, and raised in Sapporo, Japan, where his father served as a prefectural official. [ 1 ] [ 2 ] Throughout middle and high school, Iwata displayed leadership skills through service as class president, student council president, and club president at various times. [ 2 ]
Iwata Asks [a] is a series of interviews conducted by former Nintendo president and chief executive officer (CEO) Satoru Iwata from 2006 until his death in 2015. In these interview articles, Iwata discusses with various colleagues select details about Nintendo and other developers' video game titles, hardware, and various aspects of the company ...
The name was conceived by Satoru Iwata, CEO of Nintendo, jokingly using the name "Chotto! Generations". He stated that while some may find a video game fun, they may also worry that it would be too time-consuming. The series was modelled after the nature of the Brain Age series, which allows for short play times. [10]
According to Nintendo president Satoru Iwata, there is nothing to fear of social gamers. In fact, FarmVille players and their ilk actually are more likely to use a Nintendo DS than those who don't ...
Speaking at an annual March financial results briefing just two months prior, Nintendo CEO Satoru Iwata stated that the company's decision was determined by the fact that “different people demand different types of information”, and that the Nintendo Direct platform had established itself to the point that Nintendo would “be able to ...
In 2003, then-Nintendo president Satoru Iwata created the Software Planning & Development division, appointing himself as its general manager. The goal of the newly created division would be to focus on co-producing and supervising external second-party video game development, with the goal of relieving the Entertainment Analysis & Development (EAD) division, and its general manager Shigeru ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Wii Party was revealed by Satoru Iwata in a Financial Results Briefing on May 7, 2010. [6] It received mixed to positive reviews from critics and sold 9.35 million copies worldwide as of September 2021. A sequel, Wii Party U, was released for the Wii U on October 25, 2013.