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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK. A number of new interfaces were added, and existing interfaces received new methods.

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    As the player can't turn faster than the highest sensitivity value allows, controller aiming with a traditional control scheme is generally slower than aiming with a mouse. [ 1 ] [ 2 ] In a typical Flick Stick control scheme, the player's view snaps to the direction the right analog stick is held, with "up" representing the player's current ...

  4. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Steam Link is a stand-alone hardware device to enable streaming of Steam content from a personal computer or a Steam Machine wirelessly to a television set, including integration of Steam Controller gamepad. The device was released along with the debut of Steam Machines in November 2015. [3]

  5. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. [78] In the same month, SensoMotoric Instruments (SMI) , a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated ...

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam's Input API has since been updated to include official support for other console controllers such as the Nintendo Switch Pro Controller in 2018, [188] the Xbox Wireless Controller for the Xbox Series X and Series S consoles, and the PlayStation 5's DualSense, as well as compatible controllers from third-party manufacturers in 2020.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  8. A Can of Coke or an Ice Cream Cone? One May Be Worse ... - AOL

    www.aol.com/lifestyle/coke-ice-cream-cone-one...

    Americans have long had a love affair with sugary drinks, from fizzy sodas to sweetened fruity beverages. According to the Center for Disease Control and Prevention, almost 50% of adult Americans ...

  9. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 7 ] or perform interactions that require more than one hand.