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A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
If the Markov chain is time-homogeneous, then the transition matrix P is the same after each step, so the k-step transition probability can be computed as the k-th power of the transition matrix, P k. If the Markov chain is irreducible and aperiodic, then there is a unique stationary distribution π. [41]
A Tolerant Markov model (TMM) is a probabilistic-algorithmic Markov chain model. [6] It assigns the probabilities according to a conditioning context that considers the last symbol, from the sequence to occur, as the most probable instead of the true occurring symbol.
A family of Markov chains is said to be rapidly mixing if the mixing time is a polynomial function of some size parameter of the Markov chain, and slowly mixing otherwise. This book is about finite Markov chains, their stationary distributions and mixing times, and methods for determining whether Markov chains are rapidly or slowly mixing. [1] [4]
In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution.Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution.
A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.
[1] [2] Such models are often described as M/G/1 type Markov chains because they can describe transitions in an M/G/1 queue. [ 3 ] [ 4 ] The method is a more complicated version of the matrix geometric method and is the classical solution method for M/G/1 chains.
A Markov arrival process is defined by two matrices, D 0 and D 1 where elements of D 0 represent hidden transitions and elements of D 1 observable transitions. The block matrix Q below is a transition rate matrix for a continuous-time Markov chain.