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In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...
In the producer–consumer problem, one process (the producer) generates data items and another process (the consumer) receives and uses them. They communicate using a queue of maximum size N and are subject to the following conditions: the consumer must wait for the producer to produce something if the queue is empty;
A classic concurrency problem is that of the bounded producer/consumer, in which there is a queue or ring buffer of tasks with a maximum size, with one or more threads being "producer" threads that add tasks to the queue, and one or more other threads being "consumer" threads that take tasks out of the queue. The queue is assumed to be non ...
The following are some classic problems of synchronization: The Producer–Consumer Problem (also called The Bounded Buffer Problem); The Readers–Writers Problem; The Dining Philosophers Problem. These problems are used to test nearly every newly proposed synchronization scheme or primitive.
In some situations, overwriting circular buffer can be used, e.g. in multimedia. If the buffer is used as the bounded buffer in the producer–consumer problem then it is probably desired for the producer (e.g., an audio generator) to overwrite old data if the consumer (e.g., the sound card) is unable to momentarily
There are several possible solutions, but all solutions require a mutex, which ensures that only one of the participants can change state at once.The barber must acquire the room status mutex before checking for customers and release it when they begin either to sleep or cut hair; a customer must acquire it before entering the shop and release it once they are sitting in a waiting room or ...
A Robinson Crusoe economy is a simple framework used to study some fundamental issues in economics. [1] It assumes an economy with one consumer, one producer and two goods. The title "Robinson Crusoe" is a reference to the 1719 novel of the same name authored by Daniel Defo
Therefore, the third readers–writers problem is sometimes proposed, which adds the constraint that no thread shall be allowed to starve; that is, the operation of obtaining a lock on the shared data will always terminate in a bounded amount of time. A solution with fairness for both readers and writers might be as follows: