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Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).
The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality ...
The background of the game's story is minimal. All that is truly known is that the player character, either a boy named Ken (Kou in Japan), or a girl named Mery (Nami in Japan) (the names are optional), has become stranded on a deserted island after a storm capsizes the player's boat, and must actively work to survive and possibly find a way to escape back to civilization.
It is the third game in the Adventure Island released for the NES, following Adventure Island II. Unlike the first two games in the series, the NES version was never released in Europe. A portable version was also released for the Game Boy in 1993 titled Takahashi Meijin no Bouken Jima III, renamed to Adventure Island II: Aliens in Paradise ...
Nurikabe (hiragana: ぬりかべ) is a binary determination puzzle named for Nurikabe, an invisible wall in Japanese folklore that blocks roads and delays foot travel. Nurikabe was apparently invented and named by the publisher Nikoli; other names (and attempts at localization) for the puzzle include Cell Structure and Islands in the Stream.
Machi Koro (Japanese: 街コロ, Hepburn: machi koro, lit. "Dice Town") is a tabletop city-building game designed by Masao Suganuma, illustrated by Noboru Hotta, and published in 2012 by the Japanese games company Grounding, Inc. Players roll dice to earn coins, with which they develop their city, aiming to win the game by being the first player to complete a number of in-game landmarks.
Jurassic Park III: Island Attack (known as Jurassic Park III: Advanced Action [5] in Japan and Jurassic Park III: Dino Attack [2] in Europe; originally known as Jurassic Park III: Primal Fear [6]) is a video game for the Game Boy Advance, and is loosely based on the 2001 film Jurassic Park III.
The player moves around the 2D world, and can climb and jump up objects. The player can use a tool, the Omni Switch, which allows Mo to use mechanisms and solve puzzles. The tool also can show the player the direction they need to go to next. The game also has collectibles hidden around the islands, which reveal more about the world and story ...