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Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students can still participate in activities using virtual manipulatives if they are unable to engage in physical activity. [5] [6]
Assistive technology is the array of new devices created to enable sports enthusiasts who have disabilities to play. Assistive technology may be used in adaptive sports, where an existing sport is modified to enable players with a disability to participate; or, assistive technology may be used to invent completely new sports with athletes with ...
"Any item, piece of equipment, or system, whether acquired commercially, modified, or customized, that is commonly used to increase, maintain, or improve functional capabilities of individuals with disabilities." -TECHNOLOGY-RELATED ASSISTANCE FOR INDIVIDUALS WITH DISABILITIES ACT OF 1988 AS AMENDED IN 1994, US Public Laws 100-407 and 103-218.
New York City is one district that has prioritized math disability screening and math instruction in the early years. In 2015 and 2016, the city spent $6 million to roll out a math curriculum ...
Founded in 1996, the company has pioneered the development of computerized assistive technology. [citation needed] Its headquarters are in Dallas, Texas. The company supplies two principal software products to its customers—Kurzweil 1000 and Kurzweil 3000. Kurzweil 1000 is a software which enables a visually impaired user to gain access to ...
Good examples of assistive devices are swimming pool lifts that lower non-ambulatory swimmers into a pool, and standing frames that allow wheelchair users to stand up while playing ball. Many municipal governments in the U.S. use adaptive recreation as a way to meet the requirements of the Americans With Disabilities Act (ADA), specifically its ...
The Center for Accessible Technology, formerly the Disabled Children's Computer Group (DCCG), was started in 1983 [1] in El Cerrito, California, by several parents, educators, and assistive technology developers who felt that the new computer technology could assist children and adults with disabilities to speak, write, read, learn, and participate in a larger world.
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