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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    That is, they have a fixed grid of pixels on the screen that show the image sharpest when running at the native resolution (so nothing has to be scaled full-size which blurs the image). In order to display non-native resolutions, such displays must use video scalers, which are built into most modern monitors. As an example, a display that has a ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The severity of lag depends on the type of game and its inherent tolerance for lag. Some games with a slower pace can tolerate significant delays without any need to compensate at all, whereas others with a faster pace are considerably more sensitive and require extensive use of compensation to be playable (such as the first-person shooter genre).

  4. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    EA Games: Cutscenes stutter and lag. 2-Player Split-screen camera breaks for Player 2 and shows more of Player 1's camera, rendering split-screen play unplayable. [5] NFL 2K2: Sega NA [5] NFL 2K3: Sega NA [5] NFL Blitz 2002: Midway Games [5] NFL Blitz 2003: Midway Games [5] NFL Blitz Pro: Midway Games [5] NFL Fever 2004: Microsoft Game Studios ...

  5. Slam City with Scottie Pippen - Wikipedia

    en.wikipedia.org/wiki/Slam_City_with_Scottie_Pippen

    In the game, players face various opponents in one-on-one games of basketball, including Pippen himself. The game allowed full screen video playback of low resolution MPEG video without specialized hardware utilizing video compression technology that Digital Pictures dubbed "Digichrome". Lag free on-screen selection was accomplished through a ...

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Mike Tyson vs. Jake Paul: Netflix suffers significant issues ...

    www.aol.com/mike-tyson-vs-jake-paul-022304367.html

    Along with the buffering issue, viewers have also mentioned poor screen quality. Mike Tyson's punchout in 1987 had better video quality than #Netflix right now. #PaulTyson #Buffering pic.twitter ...

  8. Today's Wordle Hint, Answer for #1271 on Wednesday, December ...

    www.aol.com/todays-wordle-hint-answer-1271...

    If you’re stuck on today’s Wordle answer, we’re here to help—but beware of spoilers for Wordle 1271 ahead. Let's start with a few hints.

  9. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

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