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  2. Eco (1987 video game) - Wikipedia

    en.wikipedia.org/wiki/Eco_(1987_video_game)

    Eco is a wire-frame 3D evolution life simulation game developed by Denton Designs for the Amiga and Atari ST.It was released in 1987 and published by Ocean Software.. The player uses a mouse or joystick to control an insect, which must avoid predators, find food, and then find another insect of the same species and mate with it.

  3. Category:Biological simulation video games - Wikipedia

    en.wikipedia.org/wiki/Category:Biological...

    Biology portal; These computer and video games base their gameplay on simulating biological aspects of life, ... Pages in category "Biological simulation video games"

  4. Oleylamine - Wikipedia

    en.wikipedia.org/wiki/Oleylamine

    Oleylamine is an organic compound with a molecular formula C 18 H 35 NH 2. [1] It is an unsaturated fatty amine related to the fatty acid oleic acid . The pure compound is a clear and colorless liquid.

  5. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  6. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the player can unlock more powerful weapons and abilities in the hack-and-slash and reach more ...

  7. Antichamber - Wikipedia

    en.wikipedia.org/wiki/Antichamber

    Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...

  9. Rebecca Heineman - Wikipedia

    en.wikipedia.org/wiki/Rebecca_Heineman

    Rebecca Ann Heineman was born William Salvador Heineman [1] on October 30, 1963, [2] [3] and raised in Whittier, California. [4] When she was young, she could not afford to purchase games for her Atari 2600, so she taught herself how to copy cartridges and built herself a sizable pirated video game collection.

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