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  2. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  3. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    The possible element choices are quadrilateral in 2D and hexahedra in 3D. This model is highly space efficient, since the neighbourhood relationships are defined by storage arrangement. Some other advantages of structured grid over unstructured are better convergence and higher resolution.

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh faces (cells, entities) have different names depending on their dimension and the context in which the mesh will be used. In finite elements, the highest-dimensional mesh entities are called "elements," "edges" are 1D and "nodes" are 0D. If the elements are 3D, then the 2D entities are "faces."

  5. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.

  6. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  8. Point groups in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Point_groups_in_three...

    Within the possibilities of isometry groups in 3D, there are infinitely many abstract group types with 0, 1 and 3 elements of order 2, there are two with 4n + 1 elements of order 2, and there are three with 4n + 3 elements of order 2 (for each n ≥ 8 ). There is never a positive even number of elements of order 2.

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    The word voxel originated by analogy to "pixel", with vo representing "volume" (instead of pixel's "picture") and el representing "element"; [4] a similar formation with el for "element" is the word "texel". [4] The term hypervoxel is a generalization of voxel for higher-dimensional spaces.

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