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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Digital technology can improve teaching and learning by motivating students with engaging, interactive, and fun learning environments. These online interactions enable further opportunities to develop digital literacy , 21st century skills , and digital citizenship .

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Incorporating technology combined with active learning have been researched and found a relationship between the use and increased positive behavior, an increase in effective learning, "motivation" as well as a connecting between students and the outside world. [34]

  4. Talk:ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/Talk:ISTE_Standards

    With technology teachers can teach outside of the classroom. It is very beneficial for students to learn quickly and easily. The use of technology motivates students to learn, and using the internet will eliminate the unwanted (extra) information provided in text books. Classrooms need to be updated.

  5. Sharpsville students learn through technology

    www.aol.com/sharpsville-students-learn...

    The technology itself also helps the students learn the importance of perseverance through trial and error, compared to a one-and-done test score, Ainsley said. "It teaches the kids to fail, but ...

  6. ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/ISTE_Standards

    The ISTE Standards, formerly known as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). [1] They are published by the International Society for Technology in Education (ISTE), a nonprofit membership association for educators focused on educational ...

  7. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  8. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement. The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model.

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]