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  2. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]

  3. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  4. Rapid automatized naming - Wikipedia

    en.wikipedia.org/wiki/Rapid_automatized_naming

    Rapid automatized naming (RAN) is a task that measures how quickly individuals can name aloud objects, pictures, colors, or symbols (letters or digits). Variations in rapid automatized naming time in children provide a strong predictor of their later ability to read, and is independent from other predictors such as phonological awareness, verbal IQ, and existing reading skills. [1]

  5. 5 DIY projects designed to strengthen children’s color ...

    www.aol.com/5-diy-projects-designed-strengthen...

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  6. List of The Land Before Time video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Land_Before...

    The Land Before Time: Math Adventure is an educational game for Windows-based PCs intended for children ages 4-8. It was released by Sound Source Interactive in North America in 1998. [ 4 ] It contains a series of math-oriented minigames that, like The Land Before Time Activity Center , reward the player with "tree stars" and "dino bucks" that ...

  7. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    SuperKids deemed Arthur's Kindergarten an underwhelming entry in the kindergarten edutainment space, due to having "tedious and overly repetitious" activities. [19] Math and Science for Young Children and Experiences in Math for Young Children suggested that the game could be used within schools.

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