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  2. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 179 pages are in this category, out of 179 total. This list may not reflect recent changes .

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    QSC Audio Products supports Lua scripting for control of external devices and other advanced functionality within Q-SYS Designer. Quartz Composer, a visual programming tool by Apple, can be scripted in Lua via a free plugin produced by Boinx Software. Ravenfield (video game) is a first person shooter sandbox game that uses a modified version of ...

  4. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua bytecode can also be produced and executed from within Lua, using the dump function from the string library and the load/loadstring/loadfile functions. Lua version 5.3.4 is implemented in approximately 24,000 lines of C code. [3] [4]

  5. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...

  6. ZeroBrane Studio - Wikipedia

    en.wikipedia.org/wiki/ZeroBrane_Studio

    ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.

  7. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D

  9. Server-side scripting - Wikipedia

    en.wikipedia.org/wiki/Server-side_scripting

    In the earlier days of the web, server-side scripting was almost exclusively performed by using a combination of C programs, Perl scripts, and shell scripts using the Common Gateway Interface (CGI).

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