Search results
Results from the WOW.Com Content Network
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.
The process of removing data clumps runs the risk of creating a different type of code smell (a data class, which is a class that only stores data and does not have any methods for actually operating on the data); however, the creation of the class will encourage the programmer to see functionality that might be included here as well. [1] [2]
In software engineering, the Extract Class refactoring is applied when a class becomes overweight with too many methods and its purpose becomes unclear. Extract Class refactoring involves creating a new class and moving methods and/or data to the new class.
Object-oriented decomposition breaks a large system down into progressively smaller classes or objects that are responsible for part of the problem domain. According to Booch , algorithmic decomposition is a necessary part of object-oriented analysis and design, but object-oriented systems start with and emphasize decomposition into objects.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
(expression → function) replacing an expression with a function or algorithm (variable → assignment) replacing the value of a variable. (case) adding a case (or else) to an existing switch or if; Uncle Bob also explicitly stated: "There are likely others", [1] and [I] think that the priority list is language specific...
The votes are in. Last month, on Nov. 14, Oxford University Press narrowed a list down to six words and the world had the opportunity to vote for its favorite. Language experts from the publishing ...
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.