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The History of Middle-earth is a 12-volume series of books published between 1983 and 1996 by George Allen & Unwin in the UK and by Houghton Mifflin in the US. They collect and analyse much of J. R. R. Tolkien's legendarium, compiled and edited by his son Christopher Tolkien.
The Nature of Middle-earth is a 2021 book of previously unpublished materials on Tolkien's legendarium, compiled and edited by the scholar Carl F. Hostetter. Some essays were previously published in the Elvish linguistics journal Vinyar Tengwar , where Hostetter was a long-time editor.
The campaign allows the player to command the army of Angmar from its foundation and early attacks against Arnor, to the destruction of Arnor at the battle of Fornost. The story for The Rise of the Witch-king draws a great deal upon the Appendices at the end of The Return of the King to form a basis for the conflict between Arnor and Angmar.
J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers is a video game published by Interplay Productions. It is an adaptation of The Two Towers by J. R. R. Tolkien, which is the second volume in The Lord of the Rings. The game was released in 1992 for MS-DOS, PC-98, and FM Towns.
Classical music inspired by Middle-earth includes Johan de Meij's Symphony No. 1 "The Lord of the Rings" and Aulis Sallinen's Symphony No. 7 The Dreams of Gandalf. [33] Among many works of popular music that reference Tolkien's works is the Led Zeppelin song " Ramble On ", in which Gollum and the Dark Lord ( Sauron ) get up to some surprising ...
In his Middle-earth writings, Tolkien mentions real plant species, and introduces fictional ones, for a variety of reasons. Dinah Hazell describes the botany of Middle-earth as being "the best, most palpable example" of Tolkien's realistic subcreation of a secondary world. In her view, this at once serves a "narrative function, provides a sense ...
J. R. R. Tolkien built a process of decline and fall in Middle-earth into both The Silmarillion and The Lord of the Rings.. The pattern is expressed in several ways, including the splintering of the light provided by the Creator, Eru Iluvatar, into progressively smaller parts; the fragmentation of languages and peoples, especially the Elves, who are split into many groups; the successive falls ...
The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts.The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation.