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Producer Leslie Benzies described Grand Theft Auto III as a "crime simulation game". [6] Rockstar offered Grand Theft Auto III to Microsoft Game Studios as an Xbox exclusive, but Microsoft declined due to its adult nature and poorly-performing predecessors. [20] [21] The game was released for the PlayStation 2 on 23 October 2001 in North America.
Damages were being sought from branches of GameStop and Wal-Mart in Jasper, Alabama, the stores from which Grand Theft Auto III and Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher Take-Two Interactive, and the PlayStation 2 manufacturer Sony Computer Entertainment. On 29 March 2006 the case was ...
The mobile release saw Netflix's monthly game downloads increase almost threefold, becoming its "most successful launch to date" with over 18 million downloads: 2.4 million for Grand Theft Auto III, [f] 4.1 million for Vice City, [g] and 11.6 million for San Andreas.
Grand Theft Auto III, the first Grand Theft Auto game presented fully in 3D, was released in 2001 and sold 6 million units in one year. Considered genre-defining, the game gave rise to a number of Grand Theft Auto clones. Take-Two integrated DMA Design with Rockstar Games as Rockstar Studios in March 2002, which was renamed Rockstar North in May.
It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach ), the single-player story follows mobster Tommy Vercetti 's rise to power after being released from prison and becoming caught up in an ...
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On 19 February 2021, representatives claiming to be from Take-Two Interactive sent DMCA takedown notices to the team behind re3 and reVC, which were source code recreations of Grand Theft Auto III and Grand Theft Auto: Vice City respectively, whose goal was a modernised and improved version of the games which can be ported and played on ...