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Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable.
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
The first game in Chunsoft's popular Mystery Dungeon series, inspired by Rogue ' s gameplay. 1993: Dungeons of the Unforgiven: Steve Moraff: Fantasy: DOS: The final game in the series that began with Moraff's Revenge and continued with Moraff's World. 1993: Dungeon Hack: DreamForge: Fantasy: DOS: Features a pseudo-3D game screen based on SSI's ...
Kenneth Cutts Richard Cabot Arnold (born 1958) is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling video game Rogue, [1] for his contributions to the original Berkeley distribution of Unix, for his books and articles about C and C++ (e.g. his 1980s–1990s Unix Review column, "The C Advisor"), and his high-profile work on the Java platform.
Assassin's Creed Rogue is an action-adventure, stealth game set in an open world environment and played from a third-person perspective.The game features three main areas: the western North Atlantic (around the Gulf of Saint Lawrence), the fictional River Valley (partly inspired by the Hudson Valley), and New York City.
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Rogue Squadron II: Rogue Leader was released as launch game in 2001 for the GameCube.Developed by Factor 5 and published by LucasArts, Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters.
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