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Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]
Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures such as heaps and binary trees, randomized algorithms, best, worst and average ...
qsort is a C standard library function that implements a sorting algorithm for arrays of arbitrary objects according to a user-provided comparison function. It is named after the "quicker sort" algorithm [1] (a quicksort variant due to R. S. Scowen), which was originally used to implement it in the Unix C library, although the C standard does not require it to implement quicksort.
The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform .
Hoare's most significant work has been in the following areas: his sorting and selection algorithm (Quicksort and Quickselect), Hoare logic, the formal language communicating sequential processes (CSP) used to specify the interactions between concurrent processes (and implemented in various programming languages such as occam), structuring ...
The algorithm (and therefore the program code) is simpler than other algorithms, especially compared to strong algorithms that ensure a solution to the most difficult puzzles. The disadvantage of this method is that the solving time may be slow compared to algorithms modeled after deductive methods.
The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
In computer science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process.