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  2. Rapid prototyping - Wikipedia

    en.wikipedia.org/wiki/Rapid_prototyping

    A rapid prototyping machine using selective laser sintering (SLS) 3D model slicing. Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design data.

  3. Design prototyping - Wikipedia

    en.wikipedia.org/wiki/Design_prototyping

    In this case, prototyping may seek to explore and evaluate multiple alternatives of ideas with the users as fast and cheap as possible, before investing time to program it. Thus, the prototypes will represent the structure of the interface by using simple forms and text to indicate the elements (1).

  4. Rapid control prototyping - Wikipedia

    en.wikipedia.org/wiki/Rapid_control_prototyping

    Rapid Control Prototyping (RCP) is a type of simulation methodology that allows for the rapid evaluation of control systems, especially for large machinery. It can test and evaluate algorithms as well as associated components such as sensors, actuators, pumps etc.

  5. Rapid application development - Wikipedia

    en.wikipedia.org/wiki/Rapid_application_development

    Prototypes are often used in addition to or sometimes even instead of design specifications. RAD is especially well suited for (although not limited to) developing software that is driven by user interface requirements. Graphical user interface builders are often called rapid application development tools.

  6. Software prototyping - Wikipedia

    en.wikipedia.org/wiki/Software_prototyping

    Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.

  7. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a ...

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