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Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance , performance, and scalability .
Event-driven SOA is a form of service-oriented architecture (SOA), combining the intelligence and proactiveness of event-driven architecture with the organizational capabilities found in service offerings. Before event-driven SOA, the typical SOA platform orchestrated services centrally, through pre-defined business processes, assuming that ...
The staged event-driven architecture (SEDA) refers to an approach to software architecture that decomposes a complex, event-driven application into a set of stages connected by queues. [1] It avoids the high overhead associated with thread -based concurrency models (i.e. locking, unlocking, and polling for locks), and decouples event and thread ...
Event-driven programming, a programming paradigm in which the flow of the program is determined by events, and is often characterised by a main loop, event handlers, and asynchronous programming Event-driven architecture , a software architecture pattern promoting the production, detection, consumption of, and reaction to events
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases.
SEDA - Staged event-driven architecture decomposes complex, event-driven architectures into stages; Event Processing Technical Society — (EPTS) is an event processing community of interest; Event stream processing — (ESP) is a related technology that focuses on processing streams of related data. Kinetic Rule Language — (KRL) is an event ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
event-driven architecture (behavioural pattern): Data events (which may have initially originated from a device, application, user, data store or clock) and event detection logic which may conditionally discard the event, initiate an event-related process, alert a user or device manager, or update a data store.
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