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This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
This is a list of PlayStation (PS1) games digitally re-released on the PlayStation Store in PAL territories. These are the original PlayStation versions of games software emulated. Initially, downloadable PS1 titles were only available to play on PlayStation Portable (PSP). [1]
Open PS2 Loader, abbreviated as OPL, is an open-source program that allows playing of commercial games and homebrew installed from external storage devices. [2] It has support for the internal hard disk drive (like HD Loader), USB drives (like USB Advance), SMB (over network), i.LINK and MX4SIO.
These are articles listing games previously released for the original PlayStation that were later made available for download from the PlayStation Store for play on the PlayStation 3, PlayStation Portable, PlayStation Vita, PlayStation TV, PlayStation 4, or PlayStation 5. For lists of the games available by market, see:
The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27] HyperRogue: 2011 Roguelike: GPLv2+ Proprietary: Zeno Rogue Released in 2011 on GitHub [28] as open-source non-Euclidean roguelike, it was commercialized in 2015 on Steam and other ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB.