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Immersive media is a term applied to a group of concepts, [10] variously defined, which may have application in fields such as engineering, media, healthcare, education and retail. [11] Concepts included in immersive media are: Virtual reality (VR) [12] [10] Augmented reality (AR) [12] [10] Mixed reality (MR) [12] [10] Extended reality (XR) [12 ...
Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as text, images, animations, video, audio, and even AI-driven interactions. Over the years, interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR.
The Tribeca Festival has formed a new partnership with Onassis ONX and Agog: The Immersive Media Institute this year for its program highlighting immersive art projects. The immersive program is ...
On May 30, 2007, at the Where 2.0 Conference, Immersive Media Company was identified as the contractor that captured the imagery for four of the five cities initially mapped by Street View, using its patented dodecahedral camera array on a moving car. Immersive Media continued to do image capture for Street View until Google developed its own ...
Immersive Media's product platform and IP touch all areas of the production process, from capture, stitching, post production, distribution and play back.The first capture system was the Dodeca 2360, a camera named after the geodesic geometry of the Dodecahedron, on which the patent is based.
Immersive design (Experimental Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.
Non-linearity can be seen as an important topic to new media art by artists developing interactive, generative, collaborative, immersive artworks like Jeffrey Shaw or Maurice Benayoun who explored the term as an approach to looking at varying forms of digital projects where the content relays on the user's experience. This is a key concept ...
7.1.2 and 7.1.4 immersive sound along with 5.1.2 and 5.1.4 format adds either 2 or 4 overhead speakers to enable sound objects and special effect sounds to be panned overhead for the listener. Introduced for theatrical film releases in 2012 by Dolby Laboratories under the trademark name Dolby Atmos. [45]