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  2. Notakto - Wikipedia

    en.wikipedia.org/wiki/Notakto

    Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. [ 1 ] [ 2 ] The game is a combination of the games tic-tac-toe and Nim , [ 1 ] [ 3 ] played across one or several boards with both of the players playing the same piece (an "X" or cross).

  3. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The injection can be fully dynamic at run-time in languages like Ruby and Python; it is more static in languages like Smalltalk-Squeak, Scala and C++. The Qi4j programming environment offers a way to express Role method injection into Java objects. [8] Java 8 default method on interfaces can be used to implement Roles in a typesafe way.

  4. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  5. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...

  6. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  7. Temporal difference learning - Wikipedia

    en.wikipedia.org/wiki/Temporal_difference_learning

    Self Learning Meta-Tic-Tac-Toe Example web app showing how temporal difference learning can be used to learn state evaluation constants for a minimax AI playing a simple board game. Reinforcement Learning Problem, document explaining how temporal difference learning can be used to speed up Q-learning

  8. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance.

  9. Template:Tic-Tac-Toe - Wikipedia

    en.wikipedia.org/wiki/Template:Tic-Tac-Toe

    Used to link tic tac toe and its variants Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status state state This parameter may be used to set the template's initial visibility: if "collapsed" the content is hidden and only the title bar is visible (with [show] link), if "expanded" the content and title bar are fully ...