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The UV mapping process at its simplest requires three steps: unwrapping the mesh, creating the texture, and applying the texture to a respective face of polygon. [1] UV mapping may use repeating textures, or an injective 'unique' mapping as a prerequisite for baking.
This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as UV coordinates). [8] This may be done through explicit assignment of vertex attributes, manually edited in a 3D modelling package through UV unwrapping tools.
3DCoat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
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Version 2.0 [4] added UV unwrapping tools and a selection of 3D painting tools, though these are still quite basic and do not include layers. Also added was the facility to paint in displacement, or "3D sculpting ", which makes Hexagon particularly well suited for organic modeling.
New features in Design 3D CX 7.5 included UV editing tools such as Conform, (unwrap), seam marking in poly meshes, and new UV edit tools. Modeling enhancements include a Decimate command, new poly editing selection methods and tools, STL (.stl) file import and export for 3D printing, and support for bump/normal maps in Collada import/export. [10]
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3D paint tool A 3D graphics application for digital painting of multiple texture map image channels directly onto a rotated 3D model, such as zbrush or mudbox, also sometimes able to modify vertex attributes. 3D scene A collection of 3D models and lightsources in world space, into which a camera may be placed, describing a scene for 3D rendering.