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  2. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The Visitor Family of Design Patterns at the Wayback Machine (archived October 22, 2015). Additional archives: April 12, 2004, March 5, 2002. A rough chapter from The Principles, Patterns, and Practices of Agile Software Development, Robert C. Martin, Prentice Hall; Visitor pattern in UML and in LePUS3 (a Design Description Language)

  3. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]

  7. Programming language design and implementation - Wikipedia

    en.wikipedia.org/wiki/Creation_of_a_Programming...

    “a programming language is a tool which should assist the programmer in the most difficult aspects of his art, namely program design, documentation, and debugging.” “objective criteria for good language design may be summarized in five catch phrases: simplicity, security, fast translation, efficient object code, and readability.”

  8. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

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