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Compositing window manager software communicates with graphics hardware via programming interfaces such as OpenGL or Direct3D. The earliest widespread implementations using this technique were released for the Mac in Mac OS X 10.2, and for Linux in a Luminocity prototype. Currently, window managers using OpenGL include Compiz, KWin, and the ...
WindowShade was a control panel extension for the classic Mac OS that allowed a user to double-click a window's title bar to "roll up" the window like a windowshade.When the window was "rolled up", only the title bar of the window was visible; the window's content area disappeared, allowing easier manipulation of the windows on the screen.
For Microsoft Windows, from Windows Vista onward, Desktop Window Manager enables the use of hardware acceleration to render the graphical user interface. It was originally created to enable portions of the new "Windows Aero" user experience, which allowed for effects such as transparency, 3D window switching and more.
To view multiple windows in AOL Desktop Gold, you'll want to resize and position them appropriately on your screen. You can also save the window size and position for the next time you sign in to Desktop Gold. Open the window you want to resize or move. Click and drag the outside border of the window to modify its size.
Starting from Mac OS X 10.7 Lion, windows which contain a document or website open with an animation similar to Windows Aero. A similar zoom effect can be seen when opening files from the desktop, or within a Finder window. This also applies to the entire desktop when a user logs in.
In Windows 7, the Desktop Window Manager has been reworked to use Direct3D 10.1, but the hardware requirements remain the same as in Windows Vista; Direct3D 9 hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 runtime. Windows 8 has the same requirements as 7, but it can also use software rendering when compatible ...
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Dragging a window across a Macintosh desktop between two different displays that are supported by two different renderers is known as a "Virtual Screen Change". CGL also provides a mechanism to obtain information about the renderer that is currently in use. The primary data structure that maintains OpenGL state on Mac OS X is a CGLContextObj.