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In perceptual psychology, a stimulus is an energy change (e.g., light or sound) which is registered by the senses (e.g., vision, hearing, taste, etc.) and constitutes the basis for perception. [2] In behavioral psychology (i.e., classical and operant conditioning), a stimulus constitutes the basis for behavior. [2]
Classical conditioning occurs when a conditioned stimulus (CS) is paired with an unconditioned stimulus (US). Usually, the conditioned stimulus is a neutral stimulus (e.g., the sound of a tuning fork), the unconditioned stimulus is biologically potent (e.g., the taste of food) and the unconditioned response (UR) to the unconditioned stimulus is an unlearned reflex response (e.g., salivation).
The inability to focus on relevant stimuli and filter out unnecessary and excessive sensory stimuli displayed in schizophrenics is due to physiological sensory gating issues, and the paired click P50 test can be used to determine if an individual has abnormalities in sensory gating and is therefore prone to sensory overload. [17]
The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).
[3] [8] This raw pattern of neural activity is called the proximal stimulus. [3] These neural signals are then transmitted to the brain and processed. [3] The resulting mental re-creation of the distal stimulus is the percept. To explain the process of perception, an example could be an ordinary shoe. The shoe itself is the distal stimulus.
Pain is a distressing feeling often caused by intense or damaging stimuli. The International Association for the Study of Pain defines pain as "an unpleasant sensory and emotional experience associated with, or resembling that associated with, actual or potential tissue damage."
Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards , matching games , practice electronic assessments , and live quizzes.
Sentience is the ability to experience feelings and sensations. [3] It may not necessarily imply higher cognitive functions such as awareness , reasoning , or complex thought processes. Sentience is an important concept in ethics , as the ability to experience happiness or suffering often forms a basis for determining which entities deserve ...